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CASE STUDY

Designing SnackPop, a mobile app

for browsing and ordering movie theater snacks
 June - July 2023

PROJECT OVERVIEW

Project title: SnackPop

My roles:

  • Project Lead

  • UX/UI Designer

  • UX Researcher

Tools: Figma

​Deliverables:​

  • Lo-fi mockups

  • Hi-fi prototype

  • Case study slide deck

three screenshots of my high-fidelity prototype

THE VISION

My goal is for SnackPop to offer:

  1. a visually engaging interface that’s easy to use

  2. a fast and secure checkout process, and

  3. convenient movie snack ordering for its users.

THE PROBLEM

  • Everyone knows that seeing a movie is best enjoyed with a side of buttery popcorn and an ice-cold soda. 

  • What if you’re running late and don’t have time to wait in line at the concessions stand?

  • You’ll either miss parts of the movie or lose out on the best movie theater experience possible!

THE SOLUTION

  • SnackPop is a mobile app for all movie-goers on the go. 

  • With SnackPop, users can order ahead, pay for their favorite movie snacks, and skip the concessions line. 

  • Customers can place and pick up their orders at any participating movie theaters with this convenient ordering option.

WHO IS THE USER?

Alana is a young mother of two daughters who needs to be able to order movie theater snacks for her girls when they’re running late because her daughters love having snacks at the movies, and they don’t want to miss any of the film.

Kimi is a high school student who wants to go to the movies without spending too much money on snacks because she is trying to be more financially responsible.

George is a 73-year old retiree who needs a mobile app that can accommodate his physical needs because he struggles with dexterity and vision issues.

a description and photograph of the persona I created, George
a description and photograph of the persona I created, Kimi
a description and photograph of the persona I created, Alana

LOW-FIDELITY PROTOTYPE

USABILITY RESEARCH

Research Questions

  1. How long does it take for a user to browse and order movie snacks in the app?

  2. What can we learn from the steps that users take to order movie snacks?

  3. Are there any parts in the user flow/navigation process where users are getting stuck?

Moderated Usability Study

  • Participants: 3 males, 2 females (ages 28-74)

  • Users were asked to
    perform tasks on the
    low-fidelity prototype

  • ~15 minutes

  • New York, US

Usability Results
SnackPop homepage of low fidelity wireframe

Users were surprised to see a map page to begin an order and unsure where to click to continue

Users were not sure where to click on the homepage to begin an order

SnackPop map screen of low fidelity wireframe

Too many button presses to add multiple items to an order

"Back" button too far from "Add to Order" button

Users want more feedback after clicking buttons

SnackPop popcorn info page of low fidelity wireframe
Before & After
SnackPop homepage of low fidelity wireframe
SnackPop homepage of low fidelity wireframe
SnackPop map screen of low fidelity wireframe
SnackPop map screen of low fidelity wireframe
SnackPop "Added to Cart" pop-up of low fidelity wireframe
SnackPop popcorn info page of low fidelity wireframe

More obvious "Order" button on homepage

Clearer instructions on theater selection page

More feedback & easier to add multiple items to an order

HIGH-FIDELITY PROTOTYPE

DESIGNING FOR EQUITY

Accessibility Considerations

High-contrast color scheme​

Speech-to-text options

Alternative text for images

Compatible with screen readers

Avoiding unnecessary text

App text available in various languages

More Convenient Ordering

  • Option to filter menu items for dietary needs (e.g., gluten-free, vegan, kosher)

  • Save "Favorite" and "Recent" theater locations and menu items for streamlined ordering

  • Rewards program to help customers save money and promote customer loyalty

CONCLUSIONS

Google UX Design Certificate logo

Next Steps

  • As a graduate student in a Cognitive Psychology Ph.D. program, I have learned many transferable skills that can be useful in a UX Design.

  • Next, I look forward to putting my new knowledge of UX Design to work in a summer internship. 

  • In a UX Design position, I plan to gain more experience in the field, specifically working towards designing a real product.

purple and yellow UAlbany logo

What I've learned

  • Enrolling in the Google UX Design Certificate course on Coursera was a great learning experience for me.

  • I now have a better understanding of:

    • the product development process

    • designing for the user

    • conducting usability studies and interpreting data, 
      iterating designs to accommodate the users’ needs, and

    • keeping accessibility options in mind.

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